All posts by Elly

Introducing the Seekers of the Ashen Crown

In which I introduce the party, and fast-forward to my first actual recap of the campaign.

Bugs. Why did it have to be bugs?

It all started simply enough. Professor Reddick at Morgrave University wanted some samples of kruthik eggs, and hopefully a rare, live, flying kruthik as an even better prize. He sent us down to the Cogs, where the foreman of the ir’Tain foundry revealed that the nest was threatening his workers and thus, his bottom line, while a vassal of Sovereign Host down there was concerned for those same workers as well.

Kruthik. Ugly bastards. Imagine a cockroach the size of a dog, with oversized claws and jaws, and now you’re getting closer to the heart of the matter. But work is work, and our intrepid adventurers-for-hire were better off for it.

The misfits in question

  • Quentin Yandarrl, a Khorovar (half-elf) scholar from the dead nation of Cyre, currently employed by Morgrave University as a researcher specializing in ancient Dhakaani culture. Interested by the prospect of exploring the ruins under the Cogs.
  • Aruget, a House Deneith blademark hired to protect this expedition. Originally a gladiator from Graywall , Aruget has been in Sharn these past six years doing bodyguard and mercenary work.
  • Lestok Morgas, an eccentric gnome artificer who ostensibly works as an exterminator for Morgrave. He just showed up one day, and no one ever bothered to tell him to leave. Lestok is never seen without his trusty gadgets such as the Fumigator 9000.
  • Kayde d’Phiarlan, a scion of House Phiarlan whose talents extend beyond just putting on a good show. Unknown to most, Kayde is a skilled spy, and his house likes him keeping an eye on interesting goings-on in Sharn. Likes: showing off. Dislikes: getting dirty.
  • And last but not least, Jak aka Jack Fenton (that’s me!), a changeling agent of the King’s Dark Lanterns…or at least he was, until he got suspended for dreamlily abuse a few months back. Good friends with Kayde, Jak hopes this job will help him get back on his feet.

The story so far

After accepting the job, the party made their way down to the Cogs. A poor, dark, dirty place, the Cogs are uninviting and dangerous, but its lava flows help power the foundries Sharn depends on. After meeting with a rather surly dwarf at the Tain foundry, and Professor Reddick’s friend concerned for his people, our heroes made their way down into the ruins of Old Sharn.

They quickly found themselves enmeshed in something they didn’t expect: signs of treasure hunters (now deceased), and signs of ancient Dhakaani civilization. From murals to statues, it was plain as day. After dispatching a few kruthik (sadly, no flying ones), they made their way into a strange room with a door with no obvious mechanism at one end, and a series of pressure plates marked with strange symbols in the middle. Taking their cues from some symbols found branded on a scrap of leather, the door soon creaked open, and they made their way into a large tomb of some sort.

While Lestok investigated the strange, multi-armed statue in the middle of the tomb, the others took a casual look around when suddenly, the door slammed shut…and two statues (and several zombies) came to life as a sarcophagus clanged open and an undead Dhakaani warrior climbed out. The fight was on.

Why Savage Worlds? A brief history of SWADE and me

In which I wax poetic about why Savage Eberron is my favourite Eberron. And what the heck is an Eberron, anyways?

If you’ve found your way here, that probably means that you know about Savage Worlds, you know about Eberron, or you have had the pleasure of combining the two already. But in case a piece of the puzzle is missing, consider this the Coles Notes version!

Eberron began life as the winner of a Dungeons & Dragons setting search contest hosted by Wizards of the Coast in the early 00s. Created by game designer Keith Baker, Eberron is a world where magic is wide, motivations are rarely cut and dried, and everyone from the kings and queens of the Five Nations to the lowliest beggar is feeling the effects of a recently ended, hundred-year war that tore the continent of Khorvaire apart. It prides itself on being a great setting for both pulp adventure and noir intrigue, two areas in which Savage Worlds (we’re playing the Adventure Edition, or SWADE for short) excels.

And what is Savage Worlds? It’s a setting-agnostic tabletop roleplaying system, and you can preview the rules for free here. Official Savage Worlds settings include supernatural-infused versions of the Old West and ancient Rome, sci-fi adventures, and strange goings-on in a college town. What does any of this have to do with Eberron, you ask? Well, it just kind of…does. Mechanics like the wild die, bennies, and exploding dice help heroes succeed at seemingly impossible tasks, narrowly cheat death, and even know things they’re not supposed to know. The GM makes you roll that common knowledge check at a -4, but you get a dice explosion? Turns out that rumour you once heard in a tavern while three sheets to the wind was true after all! Top that off with a system of graduated success – and failure – and you get some dice that have the potential to tell stories of heroes who beat the odds by the skin of their teeth…or get into more than they bargained for.

Anyways, like I said in my last post, I stumbled across Savage Worlds courtesy of an LFG on the official Eberron Discord. And while I was anxious about learning a new system at first, having been used to 5e – the freeform character creation was surprisingly hard to wrap my head around – I quickly fell in love with it, and wouldn’t have my Eberron any other way.

Early on in our first campaign together, I started writing detailed, cinematic recaps of our sessions. At first it was just for fun, then I started sharing them at the behest of one of my fellow players. But they garnered a little attention, enough for some people to start asking me when I’d share our adventures for more people to read. So here I am.

Our current campaign is a home conversion of the D&D 4e adventure Seekers of the Ashen Crown, converted to Savage Worlds and tailored to our party by our trusty GM. It starts in media res as I didn’t start my recaps until week three, but don’t worry, I’ll bring you up to speed. 🙂 In my next post, I’ll introduce the party, and from there, the adventure begins!

Nice to meet you!

Hey there! I’m Elly. Or, as some of you may know me in other spaces, TheLostSkeleton.

My love for all things tabletop began in July of 2018, when I found myself playing an impromptu game of Grant Howitt’s Jason Statham’s Big Vacation…and next thing I knew, I had a D&D character sheet in front of me, and my adventure began.

Fast forward to August 2020. I was browsing Discord when I saw an LFG post for something called “Savage Worlds”, and in my favourite setting: Eberron. Something in me clicked; that little voice in my head wouldn’t shut up until I messaged the DM, and Savage Worlds quickly became my favourite system for Eberron adventures. I fell into the role of my party’s unofficial official chronicler, and after posting tales of our adventures on Discord for several months, I was encouraged to branch out and spread the word. So sit back, relax, and I hope you enjoy hearing about our adventures as much as I enjoy being a part of them.