Seekers of the Ashen Crown week 11: Trouble on the cliff

The hidden archer’s arrow whistled past Lestok’s ear; unhurt but gravely offended, the old gnome was not prepared to let this slide!  Quentin quickly tried to take out the cliff from under the archer’s feet, but only succeeded in causing a small cascade of dirt and pebbles, and that was when he and Lestok noticed the second archer.

Meanwhile, Kayde and Jak, unaware of the trouble their friends were in, continued to sneak around a large cluster of trees towards the sounds of the argument/interrogation and got a better look at the captive, a goblin being interrogated by a well-armored dwarf.  Aruget, caught between both pairs and not entirely sure of what was happening, decided to follow Jak and Kayde.  Unfortunately, neither him nor Jak proved as stealthy as their Phiarlan friend, and the dwarf put his men on alert as four more bandits appeared out of the woods. They proved to be surprisingly nimble and well-armoured, not wearing any noticeable insignia but moving like a trained group. Their leader, the dwarf, even managed to disarm Kayde with a well-timed parry, sending Ashtura’s blade out of his hands and down to the ground.  Thankfully, Kayde was never without a backup knife, and quickly drew a second blade.

Back on the south end of the cliff, Lestok put his Fumigator 9000 to work, overwhelming one of the archers while Quentin managed to disarm the other, scooping up the bandit’s bow and holding it out in front of him as a last line of defense.  The enraged former archer rushed Quentin with a dagger, shoving it up under his rib cage, but Quentin was able to push her away before the knife could get in far enough to be fatal.  Wounded but not down, Quentin along with Lestok rushed forward to find the others locked in a battle of their own.

After a heated battle rife with bad aim, bad breath, and one well-placed loogie, Aruget’s powerful and graceful shield dancing saved the day as he easily dispatched two more bandits and disarmed the dwarf, causing him to cower under his shield and flee along with one of his people.  The party gave chase, but quickly lost them in the unfamiliar terrain, despite Aruget loudly scolding the dwarf to come fight him one on one instead of running and bringing shame to his kin.  As the party surveyed the carnage, their attentions turned towards the reason for all this mess: the mysterious goblin captive.

Behind the Scenes

  • This session was all about getting lucky. The archer who had the Drop on Lestok completely whiffed. The one who rushed Quentin got a success with four raises on a d4 dagger, and would have instantly dropped him had he not been able to make a good soak roll. Which begs the question, how does damage work in Savage Worlds? Glad you asked…

Instead of AC, all characters have “parry” (which must be met in order to score a hit) and “toughness” (which must be met in order to do damage). Instead of hit points, all characters have wound caps. Extras – random minions like the archers – can take one wound before dying. Wild Cards – which is what some tougher enemies and all PCs are – can take three wounds before they are incapacitated. Any Wild Card who has bennies to spend can, upon gaining a wound, try to use those bennies for “soak rolls” where they roll their vigor die. Every multiple of 4 soaks one wound, effectively negating the damage. Makes sense?

  • Speaking of luck, Jak made two great tests that earned him his first trips to the Creative Combat table. Tests are actions that allow you to try to make a target distracted (which gives them a -2 penalty to hit PCs) or vulnerable (which gives you a +2 bonus against them). Tests can be anything from intimidation attempts, to shooting the wall behind someone, to saying “hey, your shoe’s untied!”, and when you roll a raise on a test, the Creative Combat table will earn you things like making the target both distracted and vulnerable at the same time, causing them to flee, or other nice bonuses. He spit right in the dwarf’s eye, with two raises. Gross, but effective.
  • What is shield dancing? Shield dancing is how Aruget flavours his protection power to increase his and his allies’ parry – he goes into a graceful flow that sends out the light of his patron Sovereign, Dol Arrah. Yet another cool trapping from this group!

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